Our promotional poster
Some of the ideating I was doing. I also tested these ideas out in game to see if they were doable.
The report I compiled from the results of the testing session. We had much more people test than we were expecting.
One of the skyboxes I made. Inspired by our concept package we got.
Bachelor of Creative Media Production
I worked on 11pm Onwards as a Game Designer, with a focus on ideating on the concept and mechanics such as the looping, the light mechanic, and in some parts the overall narrative. I also worked as a Quality Assurer, recording and analysing our testing sessions and presenting those findings to the team. Finally I worked as the skybox artist, drawing from the concepts made earlier in pre-production.
11pm Onwards is a 2.5D psychological thriller puzzle game. It is centered around gas station worker, Rima, who is finishing his shift at a desolate gas station. Players are encouraged to explore the levels to solve puzzles and find clues that help them in the next levels. In doing so, they uncover a narrative that prompts them to think deeply about the themes of the game.
11pm Onwards is a 2.5D psychological thriller puzzle game. It is centered around gas station worker, Rima, who is finishing his shift at a desolate gas station. Players are encouraged to explore the levels to solve puzzles and find clues that help them in the next levels. In doing so, they uncover a narrative that prompts them to think deeply about the themes of the game.