Compilation Of Texturing For Tempus Aeternum
Bachelor of Creative Media Production
We set out to create a fun and engaging first person shooter/puzzle game.
I was interested because I wanted to become familiar with Unity and upskill to take into future employment.
I am the lead art director and VFX lead. I also produced the music for our game.
I also did the majority of the Texturing, and helped with the 3d modeling.
Tempus Aeternum is a gameplay-oriented first-person shooter puzzle sci-fi game set in an abandoned laboratory. The player must investigate a scientific anomaly and find the source before it reaches a critical point.
I was interested because I wanted to become familiar with Unity and upskill to take into future employment.
I am the lead art director and VFX lead. I also produced the music for our game.
I also did the majority of the Texturing, and helped with the 3d modeling.
Tempus Aeternum is a gameplay-oriented first-person shooter puzzle sci-fi game set in an abandoned laboratory. The player must investigate a scientific anomaly and find the source before it reaches a critical point.