Daniel Joseph Fabro (DJ)

Tempus Aeternum

HomeCreative Media ProductionDaniel Joseph Fabro (DJ)

Second showreel I have made which mainly focuses on my modeling and texturing skills.
This is my first showreel that I made last year that showcase my game development work, vfx, and 3D modeling/texturing.
A Model that I have textured. This was used for our game project called Tempus Aeternum. Tempus Aeternum is a first-person shooter survival game.
This is an asset that I have modeled and textured that was also used for our game project.

Bachelor of Creative Media Production

Tempus Aeternum is just a group project that will only be worked on throughout University. Our group concluded that the goal of this project is to make portfolio-level material; meaning we can show off. I was interested in this project because I was into first-person shooter survival games. I have been working as a 3D modeler. I have learned many ways to texture and model more efficiently. For example, the models I have been producing are lower poly than I would be modeling for the game's optimization.

Tempus Aeternum is a gameplay-oriented first-person shooter puzzle sci-fi game set in an abandoned laboratory. The player must investigate a scientific anomaly and find the source before it reaches a critical point.