Tempus Aeternum Poster
Example of enemy health Scriptable Object
Example of gun stats Scriptable Object
Bachelor of Creative Media Production
For Tempus Aeternum I was the project creator, Game Director and Lead Programmer. I gained significant experience with the Unity engine and the C# programming language as I built extensive event based systems with a focus on making functionality easy for game designers to implement without much knowledge of code. I learned a lot about collaboration, teamwork and what it takes to bring a vision to life.
Tempus Aeternum is a gameplay-oriented first-person shooter puzzle sci-fi game set in an abandoned laboratory. The player must investigate a scientific anomaly and find the source before it reaches a critical point.
Tempus Aeternum is a gameplay-oriented first-person shooter puzzle sci-fi game set in an abandoned laboratory. The player must investigate a scientific anomaly and find the source before it reaches a critical point.