Project: Mystic is a low-poly first-person mystery game with lo-fi jazz influences set in an atmospheric and stylized alternate history of Aotearoa.
A selection of concept art I created for Project: Mystic.
Promotional art, illustrations and textures I made for Project: Mystic.
In-game screenshots of the office interior.
Master of Creative Enterprise
For this thesis I researched the value of non-consequential player choice in linear games. This accompanied the development of narrative-driven mystery game Project: Mystic and a business plan, all realised through the creation of worker’s cooperative Studio Witchwood. In Project: Mystic I was responsible for the visual style of the game through concept art and textures, the game design for the puzzles, and sections of programming.