Project: Mystic is a low-poly first-person mystery game with lo-fi jazz influences set in an atmospheric and stylised alternate history of Aotearoa.
Master of Creative Enterprise
Within Project: Mystic, I aimed to explore the ways in which video games can be used to platform queer art and storytelling. I did this through dialogue and narrative, experimenting with the way I could apply 'queerness' to the story that was being told through the game.